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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
Anyone got experience with settings/campaigns where a place is a weirdness magnet? Particularly one that makes it harder and more dangerous, but not impossible, to live there in the long term. I'm currently trying to come up with ideas for a zone of alienation, which is home for dangerous anomalous phenomena . . . and a desperate people who decided to live there nonetheless (look here if you're curious). I'm looking for things that are weird in an anomalous way, perhaps somewhat analogous to Roadside Picnic (but I neither read the Picnic, nor do I want to make/plagiarise stuff that would be recognizably from there; so reading it is probably counterproductive). Dangerous, occasionally deadly if not treated carefully, but mostly possible to avoid or deal with if one knows what one is doing. Ideas so far:
Any other good ideas - either specific examples or general advice? Thanks in advance! |
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#2 |
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Join Date: Oct 2007
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You mean beyond IOU?
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#3 |
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Join Date: Feb 2014
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Man-Thing's swamp, the Nexus of All Realities in the Florida Everglades.
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#4 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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-1 darkness penalty from gloom that never seems to leave despite areas that seem like they should be fully lit.
Birds that fall silent for periods of time for no discernible reason. Rain from blue skies aka sun showers. Regions of soil where nothing grows well even if carefully tended and given fertilizer. Locales where self control roles are 1 point harder, especially for certain emotions. Anger Ridge; Weeping Hollow; Lazy Town. (That last one's a joke on an Icelandic Kid's show.)
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#5 |
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Join Date: Sep 2006
Location: Chatham, Kent, England
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In a Supers game I 'borrowed' superteam Excalibur's lighthouse base as an idea.
My superteams' base was a Superschool in an English Country house; one that happened to have a parallel house, tower or ring of stones in numerous magical, dimensional, temporal and even planar variations. Frex, the house as was had been used as a site to train Commandos in WWII, it also had existed as early as 1790 in it's present form, with an Elizabethan version earlier, a medieval hall before that, and so on. In the cellar were stones that corresponded with a magician's tower in a 'fantasy' environment; in the woods nearby was a stone that linked to a location with elves, pixies (nasty ones) and a mermaid revealed this by arriving in the swimming pool; under the house was a WWII bunker that also existed a hundred or so years hence, when robots and supers were fighting; a thousand years hence, the river and lake below the house were a sewer under a vast city, where archaeologists were digging up one character's collection of CD's, etc. |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Pretty much any campaign that stays at a single location has this at least implicitly.
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#7 |
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Join Date: Dec 2012
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Sunnydale, California, for example. One of the vague ideas I have is that all high mana regions, or perhaps just very high mana regions, which are generally smaller and fewer in number, are Weirdness Zones as a side effect. Also appropriate for wild mana zones.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#9 | |
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Join Date: Aug 2007
Location: Rochester, MN
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Quote:
Ideas: 1) Small stones that float in mid-air until you are about to look at them. You see the motion, see/hear the result, but don't ever really witness the stones floating. 2) Vaguely glowing mists. 3) Areas with surprisingly high densities of a type of insect. 4) Plants/flowers that leave a semi-permanent coloring when part/petals are crushed. |
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#10 |
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Join Date: Jun 2006
Location: On the road again...
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The Black Forest in Germany has a lot of legends surrounding it, as does the Bermuda Triangle. Either one could be mined for ideas regarding a weirdness magnet locale.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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| Tags |
| anomalies, survival, wasteland, weirdness magnet |
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