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#1 |
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Join Date: Jun 2014
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Hello SJforums!
New GURPS player here, interested in playing a 'psionic rogue' type character, using his telekentic abilities in order to help him with various heists. I have a few questions in regards to this. (I would be using the rules from Psionic Powers)
Thank you for your time! |
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#2 |
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Join Date: May 2013
Location: Ellicott City, MD
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All skill bonuses are applied at the time you make your roll.
Use your Lockpicking skill, as that is the task at hand. Lockpicking is IQ by default, actually. No kit, unless you want to use a Fine set of tools for more bonuses. Telekinesis has a relatively short range, and doesn't say it has penalties within that range. Unless your Telekinesis is All-Out, you can take Move actions while using it. Floating shields are fun! |
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#3 |
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Join Date: Jun 2014
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#4 |
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Join Date: May 2013
Location: Ellicott City, MD
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The only time Telekinesis relies on IQ for otherwise non-IQ actions is if it has the Psi modifier. Without it, you use whatever a skill normally uses. You just get a 10 yard range, and the benefit of being an Invisible Attacker.
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#5 |
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Join Date: Jun 2014
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Okay, I think I understand.
So, if Telekinesis is a psionic ability, meaning it has the -10% Psionic modifier, I can substitute any DX based roll with an IQ one, provided it is being manipulated by my psionic powers? Would this also continue on to ST or HT rolls? For example, could I use IQ for jumping or lifting? |
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#6 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#7 | ||||||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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You've said this before - this is not the case. Just because it's a psionic ability doesn't mean you get to substitute your IQ all the time. That requires either "Requires IQ Roll" (-10%) or "Based on IQ, Own Roll" (+20%).
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#8 |
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Join Date: Jun 2014
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Fair enough! Thank you for the clarification!
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#9 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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:-) Glad I could help.
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#10 |
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Banned
Join Date: Jun 2005
Location: Bristol
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TK is like an extra arm. You can grab stuff, pick stuff up like any hand can, no DX roll or skill roll required.
However, when lifting heavy things look at the basic lifting times. You can change this with enhancements via Reduced Time, therefore making it quicker to lift heavier items. |
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| Tags |
| psionic powers, telekinesis |
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