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#1 |
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Join Date: Dec 2012
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While I read it, it striked me that basically the most impeding thing to cast things in combat is that you have to gather energy for every spell for 5 seconds. Anybody tried to play it with collecting the energy per turn: Concentrate, roll aganist Path and collect energy equal to MoS? It's interesting that effect it would have on gameplay.
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#2 |
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Join Date: Nov 2008
Location: Yukon, OK
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There are a couple of options that let you do that published.
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#3 |
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Join Date: May 2013
Location: Ellicott City, MD
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It's a -4 to skill to skip the 4 extra Concentrates. There is also a leveled Perk to allow you to mitigate that penalty.
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#4 |
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Join Date: Dec 2012
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#5 |
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Join Date: May 2013
Location: Ellicott City, MD
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#6 |
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Join Date: Jan 2013
Location: Lafayette, COlorado
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It's not in the book, it's something that's been floating around these forums.
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#7 |
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Join Date: Nov 2008
Location: Yukon, OK
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Ritual Mastery is suggested as an optional leveled. See Pyramid: The Laws of Magic p 17
Also see Speed Casting same book, page 18 EDIT: Even without that issue you can do this if you can absorb the penalties. So your losing some of the energy you would have gathered if you took your time but for smaller Rituals that might be just fine. Last edited by Refplace; 05-10-2014 at 10:36 AM. |
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#8 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Speed-Casting is official, but it's not a Perk.
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#9 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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| Tags |
| ritual path magic, rpm |
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