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Old 04-27-2014, 05:25 PM   #1
Dalillama
 
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Default Transmogrification (RPM)

Why doesn't the Transmogrification spell in RPM include any Altered Traits for the changes needed to turn a person into something else?
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Old 04-27-2014, 05:29 PM   #2
Christopher R. Rice
 
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Default Re: Transmogrification (RPM)

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Originally Posted by Dalillama View Post
Why doesn't the Transmogrification spell in RPM include any Altered Traits for the changes needed to turn a person into something else?
Because most animal templates are 0 or less. For spells that add traits above your racial template then you need to add Altered Traits. See Sylph Form (same page) for a RAW example of that.
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Old 04-27-2014, 05:40 PM   #3
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Default Re: Transmogrification (RPM)

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I could be way off-base on this: it's been known to happen from time to time, but that is how *I* understand RPM ~ it just makes sense that way:

Transform Body: What does it transform? The Body! Okay, Base cost of 8.

Strengthen Body: What does it Strengthen? Various traits! Okay, Base cost of 3, plus the cost of whatever you are trying to strengthen.

That's how I always read it, anyways.

Hmmm... I ported this over from the Evolve thread, I'll have to look into a lot of my other spells now. Unless it was adding something majorly super human (which would use Energy or Matter), I assumed as per above.
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Old 04-27-2014, 05:45 PM   #4
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Default Re: Transmogrification (RPM)

Put another way, transforming a stone statue into a living breathing version of itself requires a Greater Transform Matter + Greater Transform Body + Greater Create Mind (and that's RAW), but requires no Altered Traits. You almost never use Altered Traits unless it's adding a ability that's under the control of the subject, not the caster. In this case, the subject cannot change shapes back and forth, therefore you don't need Altered Traits.
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Old 04-27-2014, 06:00 PM   #5
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Default Re: Transmogrification (RPM)

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Originally Posted by Ghostdancer View Post
Put another way, transforming a stone statue into a living breathing version of itself requires a Greater Transform Matter + Greater Transform Body + Greater Create Mind (and that's RAW), but requires no Altered Traits. You almost never use Altered Traits unless it's adding a ability that's under the control of the subject, not the caster. In this case, the subject cannot change shapes back and forth, therefore you don't need Altered Traits.
Right, that's how I understood it. But using the very awesomeAnimalia as a resource, would a Cheetahneed to pay extra as it is 37pts over? What about something with even more change involved,like a Sandtiger Shark?
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Old 04-27-2014, 06:04 PM   #6
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Default Re: Transmogrification (RPM)

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Right, that's how I understood it. But using the very awesomeAnimalia as a resource, would a Cheetahneed to pay extra as it is 37pts over? What about something with even more change involved,like a Sandtiger Shark?
That's going to be up to the GM, but really, I wouldn't bother with it in most instances. If you're going to do that kind of point accounting don't forget to add Social Stigma, lack of Wealth, etc. that normally comes with being a animal. Let's face it, being stuck as a animal is going to suck for most people. You're going to end up in a zoo which is effectively prison or killed if you are turned into a really dangerous animal.
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