|
|
|
|
|
#1 |
|
Join Date: May 2010
|
Discussions of Cosmic give a lot of attention to modifiers for attacks and defenses. But if you're using Cosmic as a power modifier, you'll have it on everything, not just your combat abilities. So what else does Cosmic (particularly the lowly +50% version) do? Here's my attempt to aggregate answers from across Powers, Power-Ups 4, and other sources:
|
|
|
|
|
#2 |
|
Join Date: Jun 2006
|
They aren't the same thing. That is while you could take the Cosmic enhancement for an ability with the Cosmic power source, you don't have to, and certainly don't get it for free. The enhancement is badly named, call it Rules Modification instead if it bothers you.
__________________
-- MA Lloyd |
|
|
|
|
#3 | |
|
Banned
Join Date: Oct 2007
Location: Europe
|
Quote:
Both Ars Magica's Mythic Europe setting, and my somewhat similar Ärth setting, have this, with the Divine type of magic trumping lesser forms of magic, such as Magic/Arcane, Infernal/Satanic and Faerie/Pagan. |
|
|
|
|
|
#4 | ||
|
Join Date: Mar 2010
|
Quote:
Quote:
|
||
|
|
|
|
#5 | |
|
Join Date: Mar 2013
|
Quote:
In my setting there are beings with Cosmic power modifiers. These can be called Cosmic Beings. Just having a power with Cosmic on it is usually used for bending the rules. I would rather have two names for the enhancement, but I know the difference. I also use several tiers:
Magic, Chi, and Psionic (in my setting they are three words for the same thing) are considered Mundane powers. There is only one PC in my current game who is a Cosmic Being, but she's young and doesn't really understand her full abilities.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
|
|
|
|
|
#6 | |
|
Join Date: Mar 2010
|
Quote:
Otherwise, I'd try to slot in one of the following (from GURPS Power-Ups 4): Avoiding Drawbacks, Defensive, No Rule of 16 or Privileged Attack. ... assuming any of them are appropriate ... |
|
|
|
|
|
#7 | ||
|
Join Date: May 2010
|
Quote:
Quote:
|
||
|
|
|
|
#8 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Clairvoyance without the need to Concentrate and make an IQ roll to change viewpoint? Not sure that's worth 50 points, though.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
#9 |
|
Join Date: May 2010
|
That seems too much to do with a +50% modifier, given that it's +100% just to automatically succeed on the IQ roll, and a lot of levels of Reduced Time to forgo a whole minute of concentration.
|
|
|
|
|
#10 |
|
Join Date: May 2010
|
On other idea: it makes sense that normally "telepathic" abilities (Mind Reading, Mind Probe, etc.) would work Digital Minds and things that would normally be the wrong "type" to be affected by them. This would include being able to use Empathy on animals, demons, etc. This would be like a slightly better version of Cybernetic, and the rationale for protecting Digital Minds from telepathy has as much to do with the lore around "telepathy" as anything—it makes sense that Cosmic powers wouldn't recognize distinctions between types of minds. Of course, to overcome explicit defenses like Mind Shield or Resistant, you still need the +300% version of Cosmic.
|
|
|
![]() |
| Tags |
| cosmic, cosmic power |
|
|