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Old 01-20-2014, 02:54 AM   #1
Ashtagon
 
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Default Hercules and Xena martial arts

Has anyone tried stating out their fighting styles in GURPS terms?
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Old 01-20-2014, 08:54 AM   #2
Fred Brackin
 
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Has anyone tried stating out their fighting styles in GURPS terms?
Xena is full out "Wushu-is-real" i.e. change all Art Skills to regular Combat versions. Note especially the Technique Mastery on Spinning Attacks.

Hercules was usually less flamboyant and harder to pigeonhole.
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Old 01-20-2014, 11:26 AM   #3
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Default Re: Hercules and Xena martial arts

Hercules pankration?
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Old 01-20-2014, 12:16 PM   #4
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Default Re: Hercules and Xena martial arts

Hercules was simply "very good" at combat, same as Conan. Highly skilled in many battlefield skills, but no particular "style".
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Old 01-21-2014, 01:15 PM   #5
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Default Re: Hercules and Xena martial arts

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Originally Posted by Fred Brackin View Post
Xena is full out "Wushu-is-real" i.e. change all Art Skills to regular Combat versions. Note especially the Technique Mastery on Spinning Attacks.

Hercules was usually less flamboyant and harder to pigeonhole.
Do Pressure Points and Pressure Secrets cover the bit where Xena paralyzes people with pressure point strikes (including stopping breathing when she wants), then releases them from paralysis with another strike, or does she need some Afflictions or Innate Attacks with Side Effects or Symptoms in order to accomplish these feats?
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Old 01-21-2014, 01:33 PM   #6
Fred Brackin
 
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Do Pressure Points and Pressure Secrets cover the bit where Xena paralyzes people with pressure point strikes (including stopping breathing when she wants), then releases them from paralysis with another strike, or does she need some Afflictions or Innate Attacks with Side Effects or Symptoms in order to accomplish these feats?
Pressure Points to the torso will stop breathing and begin Suffocation as seen in Campaigns. The problem is that in Gurps the target gets a HT roll to resist every round so almost nobody will ever be in this condition fr more than a few seconds.

You could say that Xena's way of doing it doesn't allow Resistance Rolls but this is literally a Power you can not build in Gurps. Even the +300% "Irresistible effect" Enhancement will not do away with Resistance Rolls.
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Old 01-21-2014, 01:44 PM   #7
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Default Re: Hercules and Xena martial arts

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Originally Posted by Fred Brackin View Post
Pressure Points to the torso will stop breathing and begin Suffocation as seen in Campaigns. The problem is that in Gurps the target gets a HT roll to resist every round so almost nobody will ever be in this condition fr more than a few seconds.

You could say that Xena's way of doing it doesn't allow Resistance Rolls but this is literally a Power you can not build in Gurps. Even the +300% "Irresistible effect" Enhancement will not do away with Resistance Rolls.
You can probably take it in such a way that none of her targets in the series are at all likely to resist before passing out and dying of lack of breath unless she releases them, as opposed to having an even chance to 'break out' in a few seconds.
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Old 01-21-2014, 01:50 PM   #8
Fred Brackin
 
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You can probably take it in such a way that none of her targets in the series are at all likely to resist before passing out and dying of lack of breath unless she releases them, as opposed to having an even chance to 'break out' in a few seconds.
You mean the GM is using some form of the Mook Rule? That's the only thing I can think of that would produce the effect you describe.
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Old 01-21-2014, 05:02 PM   #9
jeff_wilson
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Default Re: Hercules and Xena martial arts

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Originally Posted by Fred Brackin View Post
Pressure Points to the torso will stop breathing and begin Suffocation as seen in Campaigns. The problem is that in Gurps the target gets a HT roll to resist every round so almost nobody will ever be in this condition fr more than a few seconds.

You could say that Xena's way of doing it doesn't allow Resistance Rolls but this is literally a Power you can not build in Gurps. Even the +300% "Irresistible effect" Enhancement will not do away with Resistance Rolls.
You can give Xena the (rather expensive) wishing form of Super Luck from POWERS, limited to overcoming resistances to a paralyzing Affliction, so that each victim has to beat a 3. The odd occasion when this happens effectively means she just has to zap them the next turn.
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