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#1 |
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Join Date: Jan 2013
Location: Lafayette, COlorado
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I have a number of random ideas about RPM I want to ask about.
Last edited by Angle; 01-11-2014 at 05:43 PM. |
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#2 | ||||||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#3 |
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Join Date: Jan 2013
Location: Lafayette, COlorado
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Having all ongoing effects take up a spell slot keeps mages from going and buffing their entire party up the wazoo. That's not necessarily a problem, but I've seen people complaining about it before, and from my analysis of RPM it's certainly possible if players choose to do so.
As for duration, well, it doesn't have permanent effects as written, but I feel that for some settings it would be appropriate to allow such in certain situations. Last edited by Angle; 01-11-2014 at 06:38 PM. |
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#4 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Ditto
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#5 | ||||||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Sorry for the short answer, but it's possible to "bootstrap" your way into some absolutely ridiculous situations if you allow this. Just by alternating relatively low-energy Lesser Strengthen Magic and Greater Strengthen Magic spells, even a non-adept would take less than a day to become infinitely powerful. Adapting GD's suggestion that all such spells are expensive and automatically Greater effects will prevent the most obvious and broken abuses, but still leaves room for many subtle ones. Allow this at your own peril. :) Quote:
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If you allow enchanted items that directly raise Path skills, they should cost whatever they cost -- for example, if the caster has Path of Chance [8]-13, then raising it further would cost the normal 4 points/level. Circumventing the skill caps shouldn't be free. I have an article in the queue about this, so suffice to say that if you treat it as a leveled perk for each Path (that is, it costs 1 point for every +1 above the normal skill cap per Path) you'll be okay. Quote:
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#6 |
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Join Date: Jun 2010
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Hey, does anyone know what a ritual for Resurrection would be under the RPM system?
What Paths, modifiers, energy costs, etc. are involved? Thanks.
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#7 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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See Prehistory for a RAW raise dead spell.
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#8 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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You can see this post as well for examples of what were eventually published.
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#9 |
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Join Date: May 2013
Location: Ellicott City, MD
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Hmm, but what about a Mass Resurrection effect? What would need to be added for that?
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