Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-04-2014, 11:20 AM   #1
AlexAB
 
Join Date: Nov 2013
Default Random Mutation Tables

Hello again, everyone, and happy new year!

As I mentioned last time, I am trying to adapt Warhammer 40k to GURPS for a campaign I am planning. One thing I would like to have, though, is a really comprehensive random mutation table. So, if anyone has good online resources about this kind of thing, this stuff is more than welcome in this thread.

However, one particular problem I wanted to deal with is more ridiculous mutations. I want, hopefully, to have a system where the table can easily suggest this and this kind of thing.

I have some ideas more or less figured out in my head, but it would be nice if the system could suggest something like "The mutant grows 3 elephant trunks out of his forehead". Where the bolded parts are stuff that was rolled on the table.

But it is kinda hard to find/make a body location table with this kind of detail. Worse yet, given the bizarre kinds of mutations that might show up, any table that detailed might be obsolete right out of the bat. Have any of you dealt with a similar problem? Has anyone seen any kind of random table that accounted for these 2 issues?

Thanks in advance, guys!
AlexAB is offline   Reply With Quote
Old 01-04-2014, 11:41 AM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Random Mutation Tables

Looks a bit complicated for a standard d6 table; you may need make a table of mutations and then roll for quantity on anything that should have one.
Nereidalbel is offline   Reply With Quote
Old 01-04-2014, 11:56 AM   #3
AlexAB
 
Join Date: Nov 2013
Default Re: Random Mutation Tables

Sure, sure, I didn't mean that I wanted it all to fit in a single table. In fact, the second part of my post concerns mostly how to make a sub-table pertaining body parts. Sorry for the confusion.
AlexAB is offline   Reply With Quote
Old 01-04-2014, 12:00 PM   #4
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Random Mutation Tables

Using the hit location table for body parts would probably work.
Nereidalbel is offline   Reply With Quote
Old 01-04-2014, 12:03 PM   #5
AlexAB
 
Join Date: Nov 2013
Default Re: Random Mutation Tables

Sure, but I kinda hoped for something a little more detailed.
AlexAB is offline   Reply With Quote
Old 01-04-2014, 12:10 PM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Random Mutation Tables

If you don't mind using a d10 for a table, check this out.
Nereidalbel is offline   Reply With Quote
Reply

Tags
extra nose, gurps, mutation, random generator, warhammer 40k

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.