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#1 |
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Join Date: May 2009
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While perusing Thaumatology recently, I was struck by the worked examples scattered throughout that were based on Ogham Tree Magic. I would love to see Ogham done as a fully worked example of an alternate RPM system.
Thoughts/comments? |
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#2 |
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Join Date: Aug 2008
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Once I take the time to write up my notes on "green magic" in my setting, I'll post what I did, if you like. It is basically just swaps out the existing paths for the nouns from the ogham. I've kept the same lesser/greater divide as RPM but have placed a hard limit on green magic so that it can only directly affect the natural world (this is a result of my cosmology and other in-setting considerations).
As for tree/path descriptions, Thaumatology amply covers the concepts behind each tree. As a GM, I would always consider using an appropriate part of a tree in an appropriate way (the roots and leaves of an oak to represent gateways, iirc) as Traditional Trappings. I would also replace Alchemy with Herb Lore for elixirs. I'd have to look into the actual traditions of druidism, but I'm pretty sure subbing out Thaumatology for Ritual Magic is probably appropriate, as well.
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#3 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Working on that and a few other systems for Pyramid, won't be out any time soon.
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#4 | |
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Join Date: May 2009
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Quote:
B. You know, with all the Pyramid articles you are writing on RPM, you may have enough word count for Thaumatology: Ritual Path Magic II... |
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#5 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Yes, but that wouldn't happened until next year some time at the earliest. With Pyramid I can get it out faster (if it's accepted) and test the waters for a bigger project...should it prove popular. My eventual goal is to make RPM so desirable that it is the preferred magic system. No idea if that's a realistic goal, but if RPM has as many options as the regular system...there may be a chance.
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#6 |
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Join Date: Feb 2007
Location: New York City
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#7 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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I use either it, Book Magic, or Powers as Magic.
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#8 | |
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Join Date: Dec 2008
Location: Behind You
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Quote:
One big issue I had was there wasn't a gaping large incentive to go alchemy with it over the charms. |
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#9 |
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Join Date: Dec 2008
Location: Behind You
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And one thing, as the GM, I liked that the book had a bunch of ritual examples in the back. More of those for quickly pulling NPCs out of my butts that would use the magic system would be great. I found that was a huge advantage of the magic book.
I could just handwave and say "Yeah, he can do this spell at this level" and could make entertaining enemies without having to think too hard on the ritual/combination involved. Especially since my players ENJOY doing random things that make me need to come up with lots of stuff on the fly and no prep time. |
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#10 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
If you want to make alchemy more useful, just apply one of the latter two options for Limits on Elixirs (p. 30). Option #2 means that potions don't eat up conditional spell "slots," which means that a properly prepared caster will have a mix of potions and charms/hung spells. Option #3 removes "slots" from the equation completely, and basically turns potions into common gear that can be made without any limits. So trust me, if you want to bump up alchemy, just allow elixirs to expire instead of counting as conditional spells, and pretty soon I'm sure your casters and their friends will be carrying around dozens of useful potions. :)
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| Tags |
| ritual path magic, thaumatology styles |
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