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#1 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I still don't think that any thing that isn't plug-and-play or that doesn't give DF-style results out of the box should be the "standard" magic system for a hobby that mainly still sees D&D (in some incarnation) as the "standard".
Last edited by PK; 10-07-2013 at 04:46 PM. |
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#2 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#3 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It basically excludes anybody who has any tendencies for analysis paralysis from playing a mage. At least if you want game sessions to be more than just waiting for someone to cast a single spell. I like it, I just don't get the "use it for everything" vibe that y'all seem to have.
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#4 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#5 |
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Join Date: Feb 2009
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The Magic Magic system is very easy to use and internalize, you dont need to think 'I wonder how I might stat this' you just think of the proper spell from Magic and off you go
For instance, in last session, my character was confronted with the need to get a plant inside a solar sphere without the plant being vaporized by the heat Immediately pops into my mind 'Oh, thats Resist Fire, x3 cost for star level heat' However, using an RPM Mage, that is . . . . trickier The eventual solution (which the DM and I took probably entirely to long hashing out) was Greater Transform Body (Altered Traits 0pt feature temperature tolerance center point is a 0pt feature), and 2x Lesser Control Magic (to ratchet said center point up and down) Now, I love love RPM (hence why I was playing an RPM caster), but, it is definitely a trick at times to figure out how to do stuff with it that would be no fuss, no muss with Magic |
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#6 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#7 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#8 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Magery here works pretty much like Avatar as well.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#9 | |
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Banned
Join Date: Oct 2007
Location: Europe
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#10 |
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Join Date: Feb 2009
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Just like 3e had Magic and Grimoire I am hoping there someday will be a Grimoire full of more happy fun rituals for RPM
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| Tags |
| ritual path magic |
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