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#1 |
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Join Date: Aug 2004
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GURPS can do anything... like magic! And what better way to prove that than with GURPS Thaumatology: Ritual Path Magic? This standalone magic system -- greatly expanded from the system found in GURPS Monster Hunters -- shows you how you can bend reality to your will, whether it's by casting impromptu spells, elaborate rituals, and everything in between.
Start your game on the right path, with GURPS Thaumatology: Ritual Path Magic! |
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#2 |
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Join Date: May 2008
Location: CA
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I'm not sure why this thread is so empty, but I'm guessing it's because there are so many threads in the main GURPS forum gushing about this book.
I did notice one little error - the typical casting for Air Jet says 'greater create matter' when it should be 'greater control matter'. Other than that the book is awesome:) |
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#3 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Yeah, that's my fault. That's one of mine. That said, I love this book, so darn happy to see it out. My players used it last night in our game and it was just so much fun. Add in the fact that I'm slowly transitioning to TG and they're all excited about the new rules. :-)
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