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#1 |
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Join Date: Nov 2004
Location: Sammamish, WA
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Is anyone here familiar with the Midnight setting? It's d20, from Fantasy flight games; basically LorR, but Sauron WON.
So Evil (mostly) rules the world. Magic is rare, illegal, hard to come by, magical healing even more so. I've not read it, but it looked like it could be fun to do in GURPs. I was thinking making most of the world Necromantically aspected, so a bonus to necromantic spells, and a penalty to healing
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Kira: What do Klingons dream of? Worf: Things that would send cold chills down your spine, and wake you in the middle of the night. It is better you do not know. |
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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#3 |
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Join Date: Oct 2005
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I'm pretty sure Against the Shadow had a gurps conversion at some point.
http://www.againsttheshadow.org/ The GURPS conversion is in downloads under general. At least it used to be... |
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#4 | ||
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Edit: Extra Spell Energy is part of the custom magic system that I am probably going to mostly keep intact (unless Thaumatology changes my mind). Last edited by synistar; 07-16-2008 at 06:38 PM. |
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#5 |
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Join Date: May 2007
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Why are the elves racial enemies different costs, despite being identical?
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#6 | |
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#7 | |
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Here are new versions using Spell Perks (modeled on the Leprechaun Charms in DF3):
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#8 | |
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Join Date: Jul 2007
Location: One Mile Up
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I see no reason to believe that Sauron Victorious would be capable of altering the worldwide aspect of the mana at all, or that he'd want to make it easier for people to contact and control the dead if he could. Ghosts are a fact of the setting, not something particularly associated with Mordor outside of its epic battlefields littered with enough violent death to Necromantically aspect a nursery. I think we'd see it go in the direction of "wizards still do whatever they think they're supposed to do unless directly mind-controlled on an individual basis, but it's harder for them to accomplish anything without acting directly because the population fears what Sauron will do to them if they play along." Under this model, Healers are still hard to come by because a) They always were, it's a major plot point when somebody gets brought back from death's door in this setting and because b) They mostly work for Sauron, providing one of the things that his free-willed minion majority would logically desire. Disloyal healers suffer no environmental penalties to spellcasting, they're just hard to find because they're put to the sword by the regime whenever possible. Last edited by Gold & Appel Inc; 07-16-2008 at 09:37 PM. |
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#9 | |
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#10 | ||
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Join Date: Jul 2007
Location: One Mile Up
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Last edited by Gold & Appel Inc; 07-16-2008 at 10:10 PM. |
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| dark fantasy, dungeon fantasy |
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