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Old 07-17-2013, 01:23 PM   #1
z0boson
 
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Default Hard sci-fi space crew sourcebook

Hello,

I was wondering in which book I could find some information about space crews. Like, what equipment to use, more details about different spacesuits, day to day life, what to do in case of a leak, etc. I was thinking of a T9 to T10 hard sci-fi scenario.

I did not find much in neither Space nor Spaceships. UT has some equipment but it is not very detailed. THS would fit quite nicely, is there any sourcebbok that deals in detail with the life in space? Any other suggestions? Thanks in advance!
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Old 07-17-2013, 02:06 PM   #2
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Default Re: Hard sci-fi space crew sourcebook

Deep Beyond. Maybe, just maybe High Frontier.

Wings of the Rising Sun, I guess.
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Old 07-17-2013, 03:13 PM   #3
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Default Re: Hard sci-fi space crew sourcebook

GURPS Traveller, but it's rather specific to its setting.
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Old 07-17-2013, 03:52 PM   #4
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Default Re: Hard sci-fi space crew sourcebook

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Originally Posted by DangerousThing View Post
GURPS Traveller, but it's rather specific to its setting.
I thought Traveller was Space Opera, not Hard sci-fi
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Old 07-17-2013, 04:26 PM   #5
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Default Re: Hard sci-fi space crew sourcebook

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I thought Traveller was Space Opera, not Hard sci-fi
It depends on how you play it. Some GMs run it as hard SF with maybe FTL.

In any case, some of the Traveller stuff would be useful to the OP if he ignores the superscience parts.
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Old 07-17-2013, 04:40 PM   #6
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Default Re: Hard sci-fi space crew sourcebook

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Originally Posted by DangerousThing View Post
It depends on how you play it. Some GMs run it as hard SF with maybe FTL.
And on which defininition of hard science fiction you use. Some emphasize the importance of scientific accuracy, others the technical detail.
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Old 07-17-2013, 04:30 PM   #7
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Default Re: Hard sci-fi space crew sourcebook

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Originally Posted by ericthered View Post
I thought Traveller was Space Opera, not Hard sci-fi
Depends on whom you ask. Classic Traveller has one line where it emphasizes the "science" in "science fiction role-playing game." T20 claims to be "hard science fiction" four times in a 64-page booklet (T20 Lite).

GURPS Space: Terradyne for 3/e has been out of print for a long time, but has some pretty good suggestions for a hardish science space campaign.

GURPS Mars is still available from SJ Games, and includes realistic near-future options.

I recommend the Near Orbit and Deep Space supplements for Cyberpunk 2020, the latter more so than the former. The books are mostly setting- and system-agnostic, but cover a lot of good material on near future space travel.
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Old 07-17-2013, 04:35 PM   #8
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Default Re: Hard sci-fi space crew sourcebook

Deep Space for CP2020 is probably about as good as you're going to find. I would actually try to find some of the NASA training material as most games get things like exposure to vacuum all wrong.
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Old 07-17-2013, 11:02 PM   #9
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Default Re: Hard sci-fi space crew sourcebook

Quote:
Originally Posted by z0boson View Post
Hello,

I was wondering in which book I could find some information about space crews. Like, what equipment to use, more details about different spacesuits, day to day life, what to do in case of a leak, etc. I was thinking of a T9 to T10 hard sci-fi scenario.

I did not find much in neither Space nor Spaceships. UT has some equipment but it is not very detailed. THS would fit quite nicely, is there any sourcebbok that deals in detail with the life in space? Any other suggestions? Thanks in advance!
I think that GURPS Traveller (3rd Ed) are likely to have a lot of that. What sort of ship? Military? Scout? Noble? Trader? There are books covering all of those 'day to day' scenarios across a broad panel of character types.

I recommend G:Traveller stuff for what you're looking for. Some is Traveller specific, but a lot of it can be a good baseline. Strap some lasers from GURPS Ultra-Tech onto those space traders, and you're good to go!
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Old 07-18-2013, 01:52 AM   #10
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Default Re: Hard sci-fi space crew sourcebook

I'm really hard pressed to recommend Traveller for a hard sci-fi anything. At a bare minimum the setting is knee deep in assumptions about ubiquitous contragravity, artificial gravity, and reactionless drives.

GURPS Space is absolutely abysmal at providing game mechanics or advice that would be useful for the topic BTW.
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