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#1 |
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Join Date: May 2013
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My friends and I have played with the Munchkinomicon a few times and we continuously run into one issue while playing the game.
Whenever a munchkin gets close to beating a high level monster, people start discarding cards to steal the Munchkinomicon card to try and draw out more spells that can stop the Munchkin who's fighting the monster. I don't have a problem with this happening, say one time. But we've played a few times where this happens 5 or 6 times in a row until finally the munchkin loses the battle or the players finally give up. I should mention that its usually two players who exchange the card back and forth until it finally stops. I'm just curious how others play with the Munchkinomicon card. Do you guys tend to let this happen or become more strict with the 2.6 seconds to do something rule? |
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#2 |
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Join Date: Oct 2012
Location: Wyoming
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My group allows this. We see that it is no different then the idea of a level 1 thief discarding cards in an attempt to prevent someone from winning. A munchkin gots to do what a Munchkin gots to do.
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#3 |
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Join Date: Jun 2012
Location: Macon, GA
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I'm pretty sure Andrew has said fishing expeditions like that violate the reasonable time clause but I'm not sure if that was actually in reference to the Munchkinomicon.
Either way, my group only allows each player to obtain the M'con once per turn per method, eg. once by sacking a level, once by discarding 3 cards, etc. |
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#4 |
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Join Date: Apr 2011
Location: Portland, Oregon
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Yes, fishing expeditions in hopes of maybe finding something to stop the person are officially discouraged. The situation with the thief mentioned is different because the thief isn't stealing stuff DURING combat because that's against the rules. If a couple players wanted to pull this BEFORE combat started in order to get something to stop a possible combat win, I can't see any real issue, but when you are trying to stop somebody from winning a combat in progress, you need to either have the resources in hand, or have a way of CERTAINLY getting them, like Divining Rod (though maybe that's frowned upon, too, for this purpose. I'd allow it). You aren't supposed to hold up the game repeatedly fishing for something, anything, that MIGHT do the job.
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#5 |
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Join Date: Sep 2012
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Doing such a thing violates Wheaton's Law and such would be frowned upon.
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#6 |
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Join Date: Dec 2011
Location: Philadelphia, PA
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My group houserules that the Munchkinomikon may only change hands by sacrificing levels ONCE per turn. So while everyone else can Lose a Level and fish for something, that's it - one-and-done per person. Same goes for the Discarding.
Cursing someone, on the other hand, is kosher, because at least they're getting Cursed.
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Dx 2-7 MFD ME RLD Conan FD MNM WFS SR RG Jumbo D6, KoM |
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| Tags |
| discarding, munchkinomicon, timely combat |
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