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Old 05-02-2013, 12:44 PM   #1
Onkl
 
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default WH40K Ork Boyz

Hi guys

Could you please help me with a question regarding Warhammer 40k?

I'm trying to get an evaluation of the "combat strength" of an Ork Boy. My average "Line Infantry Space Marine" from your average chapter will have around 500 CP - since I have never played the tabletop all my experience comes from computer games. In those, the Battle Brothers usually slaughter masses of Ork Boyz, so should I consider them to be "fodder"?

How is that handled in the tabletop game?
Does an average Ork Boy have the ability to injure a Space Marine (or will his armor be too much to overcome?)?

I will use the "Fodder", "Worthy", "Boss" graduation to classify the opposition, wherein Fodder will be die a gruesome death should they receive 1 point of injury, Worthy will die when reaching 0 HP and Bosses fight with standard GURPS injury rules.

I've created this chart, but I think I made an average Ork too powerful?
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Old 05-02-2013, 12:52 PM   #2
Aneirin
 
Join Date: May 2012
Default Re: WH40K Ork Boyz

Well, table top and fluff have a massive disparity.

In the table top an ork boy on the charge has a chance simply due to drowning the space marine in dice, but the marines armour and toughness will usually help him out. (don't have the exact stats, and I may be an editon too old, but when I played on the charge an ork boy had around a 33% chance of being killed and the space marine had around a 33% chance of dyeing. If the ork didn't get the charge though he would be at a massive disadvantage, something more like ork having a 50% chance of dyeing and the marine a 7% chance (statistics are rough estimates)

Fluff wise, orks are supposed to be hard. Think of gorillas that can wield weapons, and carry on going if your shoot them through the chest (and some particularly vicious ones will go on without a head!) But the fluff is inconsistent in their portrayal, and in all things, they will get stomped by any ork who doesn't have a name and is at least a nob, and even then they will die after a showy fight.
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Old 05-02-2013, 01:29 PM   #3
hobbit_breath
 
Join Date: Jul 2011
Default Re: WH40K Ork Boyz

I don't think I'd have any orks that are less then worthy.

Well lets start with the Rogue trader stats and work from there.

All Orks start with speak ork, knowledge orks and intimidate.

'ard all orks have the traits unnatural toughness (Pretty much natural DR and a HT up) . iron jaw ( able to negate stun to some degree.)

true grit (reduced crit damage it takes.) and a bonus to all medical test to heal them.

Weapon skills and a extra attack.

"any ork weapon with the unreliable trait is not considered to be unreliable when used by a ork."

"All orks get a +10 will bonus for orks within 10m against fear and pinning"
probably about a +1 in gurps

klans(ork tribes) get bonus to skills mostly, one or two stat ups.

oddboys are skill templates.
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Old 05-02-2013, 02:07 PM   #4
Maz
 
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Default Re: WH40K Ork Boyz

Orks are extremely tough. Physically they can take much more than normal humans, almost as much as space marines really. Since "being hard to kill" is the defining characteristics of orks, they should definably be hard to kill and so be "worthy".
In Space Marine (the game) it's not even that easy to kil la single ork ,even with a bolter. Yes you can ill hrodes of them, but only if you play good and remember also in that game you are more like a 1000 pts super action hero with the best of the best equipment, not just "a normal marine".


A problem in GURPS though is that orks use normal steel weapons (choppas) and can still hurt Marines... where in GURPS there is no way anyone without ultra-tech power weapons could ever cut through the DR of a space marines even if you say the marines DR is "only" DR:75.
A good fix I've seen people use is to exploit the fluff about all orks being latent psykers and simply state that in the hands of orks, any melee weapon get an AD of (2), or even (3) or (5) depending on how strong you make them and how high DR you need them to be able to get through.
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Old 05-02-2013, 06:32 PM   #5
Kage2020
 
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Default Re: WH40K Ork Boyz

Quote:
Originally Posted by Maz View Post
A good fix I've seen people use is to exploit the fluff about all orks being latent psykers and simply state that in the hands of orks, any melee weapon get an AD of (2), or even (3) or (5) depending on how strong you make them and how high DR you need them to be able to get through.
I'm not a fan of this approach myself, but it is effective and can be tied into how "'ard" the Ork is. Hell, you could make the "'Ard" a power modifier and state up a whole bunch of Orky psyker abilities.
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Old 05-02-2013, 07:12 PM   #6
Gold & Appel Inc
 
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Default Re: WH40K Ork Boyz

Or, if you want to go RAW with it, let them buy the Penetrating Strike Imbuement with a Psi Power Mod.
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