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#1 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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As it is, unless you add Malediction, a beneficial Affliction may end up resisted by a target even if they want it. But +100% seems steep if you want nothing else from Malediction's mechanics.
Would Cosmic: Rules exception (50%) be fair to allow targets to waive resistance if they wanted to do so? Any downsides?
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-JC |
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#2 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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#3 |
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Join Date: May 2005
Location: Lynn, MA
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Seconded. Seems perfectly fine to me.
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#4 |
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Join Date: Nov 2008
Location: Yukon, OK
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Had t think about it but I agree.
Unless your casting it on really unhealthy people your likely to succeed anyhow. I dont see Cosmic as unbalancing or a big deal.
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#5 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Eh. I'd allow any character without a specific restriction (e.g. Magic Resistance) who's aware of the attempt to waive resistance at will, no enhancement required.
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#6 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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IIRC, a willing and aware subject can already decline to resist. I may be leaving out an enhancment that lets "the attacker" make the roll by +0
Last edited by jeff_wilson; 01-25-2013 at 08:24 PM. |
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#7 |
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Banned
Join Date: Oct 2007
Location: Europe
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#8 |
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Join Date: Aug 2007
Location: Vermont, USA
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The problem with using Cosmic, +50% to waive a beneficial activation roll (what we might as well call a reversed resistance roll) is that you're also getting one of the biggest parts of Malediction: ignoring DR (if they don't have to roll, they don't have to worry about their DR making the roll harder). Thus, you're asking for most of the benefits of Malediction 1 (waive activation roll, ignore DR) with few of the drawbacks (Short Range penalties, can't add other penetration modifiers) and saying it's worth less.
Thus, I think this is in the Cosmic, No die roll required, +100% territory (the usual enhancement to ignore an activation roll). With that enhancement, if their HT - 1 + AfflictionLevel - DR* is 3 or greater, they don't have to roll. It costs the same as Malediction 1, but it retains the 2/3/5 range penalties of an unmodified attack. * A strict reading of the Beneficial Afflictions rule (p. P40) would imply that DR would make the roll easier, which doesn't make sense to me so I've ignored it. |
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| Tags |
| affliction, beneficial, cosmic, malediction |
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