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#1 |
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Join Date: Dec 2012
Location: Europe
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Hi! My friends and I were arguing loudly in good old munchkin fashion about the card Stock Market Crash.
Does "end your turn immediatly (without even giving charity)" mean that in combat when the monsters win and you play stock market crash on the player whose turn it is that - both the player and a helping player can escape without having to run away? - Does only the player hit by the disaster escape and the helping player has to try to run away? - Do both players have to run away and then the turn ends? The first interpretation of the card would make the disaster too powerful in my opinion - simply hit yourself with the card and escape automatically without rolling a dice... |
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#2 |
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Join Date: Mar 2008
Location: Colorado
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After glimpsing the first part of this thread title, I thought it was a spam post. Then I got to the second half.
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#3 |
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Join Date: Dec 2011
Location: Philadelphia, PA
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There are other cards like this in other games, and they all work the same:
When it says "immediately," take it at face-value that it means IMMEDIATELY. I think the intention is "the turn is over, put all revealed cards wherever they belong, combat's over, the monsters leave and drop no treasures or levels, put all one-shot cards used this combat into the proper discard piles, run away if you were losing, UNLESS the monsters have ALREADY been defeated - then you get the levels and the treasure, but you don't get to carry the treasure - don't put any cards into play unless you already have, and skip Charity this turn."
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#4 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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The turn is over. If you are in combat, discard all cards played on that combat. No one has to Run Away, because the turn is over.
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#5 |
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Join Date: Feb 2012
Location: Sydney, Australia
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Sorry to ask a tricky question, but what if someone played the Disaster on you when you had already started Running Away? When a player's turn ends via Death while Running Away, the phase still needs to complete and his partner still needs to Run Away from the monsters. Thus, for consistency's sake, I wonder if we should complete Running Away before starting the next turn in this case too.
It's an important distinction as if we don't complete Running Away, a helper could join a combat and purposefully lose so that he could get the other player to Run Away from the monsters first, then play this card to end the turn and instantly escape the monsters themself. |
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#6 |
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Join Date: Nov 2010
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But wouldn't that be the Munchkin thing to do?
Last edited by Turgul; 12-25-2012 at 03:42 PM. |
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| Tags |
| apocalypse, disaster, end turn, munchkin, run away |
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