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Old 12-07-2012, 11:55 AM   #1
Icelander
 
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Default [MA/Powers] Hikuta

How would you stat Hikuta in GURPS?

Actually, I just wanted others to be able to enjoy this wonderful site of sober and realistic claims.
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Old 12-07-2012, 12:20 PM   #2
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Default Re: [MA/Powers] Hikuta

Don't know what the actual training is like (could be Art or could be actual Combat skill, depending on the principles and teaching method) but it sounds like it's coupled with Delusion: My martial art is the ultimate fighting style. I'd judge the severity of that delusion based on how blatantly wrong the assertion is. It's one thing to be a competent fighter with an exaggerated opinion of one's prowess, it's another to be the dupe of a dishonest instructor, flailing his arms and calling it "fighting".
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Old 12-07-2012, 12:30 PM   #3
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Default Re: [MA/Powers] Hikuta

I don't think we have to stat anything. We just have to give it to our Munchkin players, and they'll do the rest for us. After all, they're paragons of realistic depiction and rational understanding. Just like the author of that article.
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Old 12-07-2012, 12:35 PM   #4
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Default Re: [MA/Powers] Hikuta

At a glance....

Quote:
Skills: Karate
Techniques: Back Kick; Elbow Strike (Karate); Exotic Hand Strike (Karate); Ground Fighting (Karate); Kicking (Karate); Knee Strike (Karate); Low Fighting (Karate).
Cinematic Skills: Breaking Blow; Power Blow; Pressure Points; Pressure Secrets; Sensitivity.
Cinematic Techniques: Fighting While Seated (KArate); Lethal Blow (Karate); Pressure-Point Strike (Karate).
Perks: Improvised Weapons (Karate); Iron Hands; Unusual Training (Striking ST +1), taken up to three times for a maximum of Striking ST +3.

Optinoal Tarits
Secondary Characteristics: Improved Basic Speed.
Advantages: Extra Attack (Multi-Strike); Striking ST; Trained by a Master; Weapon Master (Karate).
Disadvantages: Overconfidence.
Skills: Knife.
That's just based off what that first page says. I haven't read any more of the site.
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Last edited by Humabout; 12-07-2012 at 04:20 PM.
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Old 12-07-2012, 12:46 PM   #5
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Default Re: [MA/Powers] Hikuta

Quote:
Originally Posted by Humabout View Post
At a glance....


That's just based off what that first page says. I haven't read any more of the site.
I suspect overconfidence is required, and probably delusion (I can beat anyone in a fight) incredibly common.
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Old 12-07-2012, 01:17 PM   #6
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Default Re: [MA/Powers] Hikuta

I couldn't finish reading the first page, I was giggling pretty badly and my eyes were fit to roll right out of my head.
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Old 12-07-2012, 01:22 PM   #7
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Default Re: [MA/Powers] Hikuta

Quote:
Originally Posted by Fwibos View Post
I suspect overconfidence is required
Pact Limitation to skills? :)
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Old 12-07-2012, 03:01 PM   #8
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Default Re: [MA/Powers] Hikuta

Quote:
Originally Posted by Humabout View Post
At a glance....


That's just based off what that first page says. I haven't read any more of the site.
Quote:
Originally Posted by Asta Kask View Post
Pact Limitation to skills? :)
Power Modifier: Hikuta [-20%
Pact: Overconfidence (6) [-10%], OPH (overly aggressive) -1 [-5%], and Unreliable -1 [-5%]

I approve!
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Old 12-07-2012, 04:19 PM   #9
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Default Re: [MA/Powers] Hikuta

So perhaps more appropriately:

Hikuta! Innate Attack 10d (Crushing; Melee, Can Parry, -30%; Pact, Overconfidence (6), OPH (Overly Aggressive), -1, -15%; Unreliable , -5%) [25].
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Old 12-07-2012, 12:39 PM   #10
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Default Re: [MA/Powers] Hikuta

Quote:
Originally Posted by Icelander View Post
How would you stat Hikuta in GURPS?

Actually, I just wanted others to be able to enjoy this wonderful site of sober and realistic claims.
/snerk.
I am glad we have a champion of well-grounded martial arts knowledge

Well played!
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