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Old 11-17-2022, 01:51 PM   #7
Pursuivant
 
Join Date: Apr 2005
Default Re: Redundent advantages?

Quote:
Originally Posted by maximara View Post
So a IQ 0 being can be mind controlled even though there is no mind to control? That sounds...weird.
It's going to have something that passes for a nervous system, which means that it can be affected by things that manipulate its neural responses.

GURPS assumes, a) it's going to have something like a fear response, b) it's going to be susceptible to some sort of influence skills, if only Animal Control or Intimidation, c) its neurological responses can be manipulated by mental psi, magic, etc. attacks. d) in the absence of boosted Per and Will scores, it's functionally incapable of perceiving its surrounding in a meaningful way, or exerting any sort of self-motivation or resistance to Will-based attacks.

Negating a = Unfazeable. Its neural responses only react in response to actual physical damage, rather than perceived danger.

Negating b = Indomitable. Its neural responses are entirely self-controlled and can't be affected by external behavioral manipulation.

Negating c = High Will &/or Immunity (Mental Influence). Psis, mages, etc. can't "get a lock" on its neurological processes to manipulate them.

Alternately, this could be take as a Feature (Only Susceptible to Spells & Powers which affect Fungi). That would set it up to be easily manipulated by people with the right powers or spells, but otherwise immune to Mind Control, Telecommunication, and Body Control, Communication & Empathy, and Mind Control spells.

Negating d = boosted Per and Will scores. Possibly adding sensory disadvantages like Bad Sight or Blind if its primary senses are something other than sight. Deafness, No Sense of Smell/Taste (Limitation: Smell Only), Vibration Sense and Discriminatory Taste (Only to detect & follow ground-based chemical trails) would make sense for something modeled on real life slime molds.
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