View Single Post
Old 04-10-2022, 03:31 PM   #2
FJCestero
 
FJCestero's Avatar
 
Join Date: Jun 2008
Default Re: Bughouse / Exchange Ogre

I think you pretty much covered the basics. Say 12 VP a turn (but at least one unit to cover extreme cases such a missile crawlers and 15VP SuperHeavys) on any map edge behind the CP. Armor and infantry might be 2/3rds (guessing) of "normal" start parameters since none of them can be permanently killed.

The only thing you might have overlooked is the "snowball" effect. Once an Ogre shunts enough conventional units to the other map, that Ogre is doomed, because it won't be able to destroy them fast enough so it's a positive feedback loop. So if a team does well as the Ogre, he's effectively adding his enemy's units to his own on the other map. Zombie effect.

You know? There might be another cool scenario idea in there too! Ogre Zombies! :D

The only other thing I can think of would be portals that only conventional units can use, and which might move 1 hex/turn, or so. But why would a player with a surplus of tanks on one board want to push them through to the other map where they'd have to fight his own Ogre???

If you get this right, you could chain together any number of maps an take the Ogre mayhem to new levels!

Anyways, cool idea for a scenario. Kick it around a bit more.
FJCestero is offline   Reply With Quote