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Old 08-24-2014, 09:59 PM   #66
Infornific
 
Join Date: Dec 2004
Default Re: [Basic] Advantage of the Week: Allies and Ally Group

Quote:
Originally Posted by David Johnston2 View Post
Allies are built based on the character point total of the character. Representing Contacts the same way runs into the problem that the general capability of the Contact has no connection to how much they'll help you. Your Contact could be a god, capable of depopulating the planet, but if all it offers is you is advice and the occasional very minor miracle, its full power is simply irrelevant to it's value to you as a contact.
You simply price it based on the abilities available to a PC. For example, a police detective who is a contact is likely to have a range of abilities including possibly combat abilities but for the purpose of the game all that matters are the effective detective skills. So for a Contact with a skill of 15, price that as a Wild Card skill of 15, bought up from an attribute of 10. That would be worth about 84 points meaning for contact purposes this detective counts as an 84 point ally. Whether he's in a wheel chair or a martial artist (or both) is irrelevant for the purposes of his value as a contact. Possibly add a limitation (a small one) for the fact that the Ally's abilities are available only for a limited pool of tasks.
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