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Old 04-19-2012, 04:35 PM   #10
Rurouni_Bill
 
Join Date: Nov 2009
Location: Deerfield, MA, US
Default Re: how to stat abilities tied to berserk disad

Quote:
Originally Posted by Wildcat View Post
I'd actually decided long ago that if I ever wrote a comic book, this is essentially what the main character's power would be. When calm and focused, they would have enough fine control to do stuff like pick locks using their telekinesis. As they get more emotional, though, the fine control goes down and the raw power goes up, to the point where flinging an Abrams tank the length of a football field would be a minor effort, but trying to open the hatch would probably result in ripping a hole in the armor.
Yep, this is exactly what I was aiming for. I'm thinking 'telekinetic shockwaves, with the psion at ground zero'. Fun for everyone! I'm sure the other PC's will enjoy that. ;)
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