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Old 09-14-2015, 01:22 PM   #20
Wavefunction
 
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Join Date: Jul 2013
Default Re: Building Immunity: Fire

Quote:
Originally Posted by Ottriman View Post
Wouldn't a personal nigh immunity or complete immunity to fire be better modeled like this?

Injury Tolerance: Damage Reduction 100 (Cosmic: Can reduce injury to less then 1 +50%, Limited: Fire -60%) [270]

Then buy like 10-20 levels of temperature tolerance to be impervious to the ambient effects.

for +135 pts the Damage reduction could go up to 1000.

Edit: This build has the advantage of protecting you fully against fire with the Affects Insubstantial enhancement.
No, that'd be the best way to model the ability to divide all damage from fire by 100 and round down. What everyone else it trying to model here is complete immunity.

Affects Insubstantial can be avoided by adding Cosmic, +50% to Insubstantial.

I personally feel there should be a better way of modelling invulnerability in GURPS, beyond the standard infinite DR. Invulnerability to one thing simply isn't worth infinite points. Total Invulnerability arguably isn't worth infinite points depending on the rest of the character. I've played an individual who was essentially invulnerable but had no other powers, not even super strength, he certainly wasn't OP. Such things just need to be controlled by the GM.

The Insubstantiallity build is horrifically clunky, it's a shame that's the best we've got at the moment.
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