Quote:
Originally Posted by Ulzgoroth
Dodging seems particularly egregious in the case of suppressive fire at longer ranges. You can't be moving evasively to throw off the shooter's aim because they're not aiming at you at all, and seeing where they're aiming and dodging the cone of fire is problematic both because you probably can't see that well and because you would need to dodge the entire cone of fire, not just the one bullet in it that would have happened to hit you if you didn't dodge.
And since dodging one bullet is fairly easy and you're pretty unlikely to need to dodge more than one, that makes a big impact.
(Unless of course you've got the ability to see and react to the bullets themselves, in that case have fun.)
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Having Suppression Fire be impossible to Dodge without leaving the beaten area (or getting behind cover) would make a good deal of sense - it basically makes Suppression Fire function similarly to an Innate Attack with Cone and Bombardment (with the caveat that it's possible - if typically unlikely - to hit more than once).