Re: Simplifying skills with many specialties
As soon as I saw the title, my suggestion was going to be... exactly what you stated. Take a skill with optional specialties, bump it up a difficulty level, and get rid of the specialties. Personally, I feel a lot of closely-related skills could be condensed in a similar fashion without going all the way to wildcards. As a side note, if you opt to do this with Thrown Weapon, I'd suggest letting Throwing come along for the ride (for a DX/A skill that functions just like the DX/H Throwing Art, but without the damage bonus).
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