Quote:
Originally Posted by ravenfish
The somewhat silly thing about move and attack is that, because of the cap, a highly skilled character may be able to make difficult attacks like the vitals or even eyes with exactly the same chance of success as an ordinary attack against the torso.
[The very silly thing is that, because attacks against many of these hit locations hit the torso on an attack that misses by one, a strict reading of the rules would cause them to hit the torso on a roll of ten, making them more accurate than regular torso shots, but no sane GM would allow that.]
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I believe any attack that suffers from such a skill cap uses the random hit location table - you don't have the option of aiming at a specific target. I do not know if you're allowed to trade in skill for a Deceptive Attack; if so, there's no reason not to drop skill down to 10 or 11 using DA prior to the cap coming into play (provided you have sufficient skill to do so - with the -4 for Move and Attack, you'd need skill 16 or higher).