Quote:
Originally Posted by ericthered
We are in combat time, the Demons are moving towards the submarine at an effective speed of 3/yards per second, and are 67 yards away. Do you have any actions for those first 10 seconds?
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I blaze away at them with the sea rifles.
Maybe 6-7 seconds of fire including reload?
Attached some rolls. Drop the rolls that wouldn't happen when Halcyone was busy reloading, which I think would be... None of the first five, three of the second five (assuming a magazine similar to a Storm Carbine).
Quote:
[1261] 23-03-03 05:07:43 CET
Shots in the First Five Seconds (Skill +2 RoF -9 70yd Range)
3d6 <= 9
1: 5 + 4 + 1 = 10 ... failure
2: 2 + 2 + 1 = 5 ... success (2 Possible Hits)
3: 4 + 4 + 6 = 14 ... failure
4: 4 + 2 + 3 = 9 ... success (1 Possible Hit)
5: 1 + 4 + 2 = 7 ... success (2 Possible Hits)
[1262] 23-03-03 05:08:11 CET
Shots in the Second Five Seconds (Skill +2 RoF -8 70yd Range)
3d6 <= 10
1: 4 + 5 + 1 = 10 ... success (1 Possible Hit)
2: 5 + 4 + 4 = 13 ... failure
3: 1 + 2 + 5 = 8 ... success (1 Possible Hit)
4: 5 + 2 + 3 = 10 ... success (1 Possible Hit)
5: 6 + 4 + 1 = 11 ... failure
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