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Old 08-04-2021, 05:08 PM   #8
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Maintaining skills with no default

Quote:
Originally Posted by Varyon View Post
I believe those rules were written before the Dabbler Perk existed. Personally, I'd say degraded skills simply drop by a further -1 until they hit the better of Default and the standard penalty for that difficulty (Att-4 for Easy, -5 for Average, -6 for Hard, and -7 for Very Hard). Note this means that once you learn something that lacks a default, you'll never completely forget how to do it.
This is basically what I assumed you'd do, but seeing it written out is nice. I bolded the very important part because from what I've seen in real life, you very well can go a decade or more without using a skill and still have parts of it come right back as though you were never gone.

Quote:
Originally Posted by Varyon View Post
have the character arrange some freaking flowers at some point within six months.
Reminds me of a write up I saw where the character had perk SOP: Uses each skill at least once per month. It was the equivalent to Rules Exemption: Skill Degradation and they didn't realize it until it was pointed out.

I personally don't and never even considered this optional rule. Instead, I just use it as justification for someone taking points out of a skill, especially for Impulse Buys. That one point in Professional: Janitor you have kicking around doing nothing for twenty campaigns? We can easily accept you lost it and picked up something else or got lucky.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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