Quote:
Originally Posted by ericthered
Down on deck 19, the enertainment is really only getting started. There are a few games of chance, most dice-based. A lot of the people here are the ones who will actually run things later on, and they're busy discussing who goes where and will be doing what. Over a few friendly wagers, of course.
One ship's tradition is to bet on things that will happen, and one fellow, a short guy from transport, is taking bets on how long until the ship sees combat.
Pothi is scoping things out and making small talk. There seem to be spacers from all over the ship, but there are no officers. There ARE a few folks from morale, and one guy from security.
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Day will join Pothi and get introduced to some of the other crew.
[28] 20-08-26 13:00:02 CEST -
Carousing to get on with the other crew
3d6 <= 12
1 + 5 + 5 = 11 ... success
[29] 20-08-26 13:01:27 CEST
Acting to avoid security/morale crew members without looking like I'm avoiding them.
3d6 <= 14
4 + 6 + 2 = 12 ... success
He'll also jump into a dice game when he sees an opening.
[30] 20-08-26 13:02:52 CEST -
Gambling
3d6 <= 15
2 + 6 + 5 = 13 ... success
Observing the wagers being placed on when they will first see combat, Day asks Pothi,
"So, what do you think? Two weeks? Three?"
Edit: How accessible are the kitchens for the mess Day eats in? Now that his powers are returning, he was thinking of stopping in to thank them for the wonderful cooking, and take the opportunity to point out, with Suggestion, that the flour is "contaminated with rat droppings", and the cook had best throw it out. Just wondering how viable that is to do.