Re: Talent/Spell of the Week: Aid
Blimmer, Dwarf wizard, age 20
ST 12, DX 11, IQ 9, MA 10
Talents: Crossbow, Literacy
Spells: Aid, Dark Vision, Detect Magic, Fire, Staff
Languages: Common, Dwarvish
Weapons: steel light crossbow (2d), maul staff (1d+2, 1d occult)
Attacks and Damage: Punch (1d-2)
Equipment: 20 silver quarrels, middle class dwarf clothes, Belt pouch, 4 torches, 2 Molotails, backpack, 2 skins of wine, 7 days rations, 3 healing potions, 95 silvers and 10 copper coins.
Special note: Blimmer is designed to support your average Legacy edition team of Dagger Expert ST 6 elf heroes who all know Illusion. Blimmer will happily cast Aid for their illusions and Dark Vision on these heroes so they can scout ahead for slimes. At the end of the adventure poor old lonely Blimmer will return home with all of the loot.
The biggest drawback of Aid is that when it fails it wastes a point of fatigue. This won't be a problem for Blimmer once he's flipped his first 700 xp into dx.
Last edited by hcobb; 01-03-2023 at 06:38 AM.
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