Re: Flexibility as a Perk?
That "Negated Disadvantage" rule honestly seems kind of superfluous in practice if you are enforcing disadvantage limits. Like Acute Hearing 4 [8] and Hard of Hearing [-10] is kind of nonsensical but if you have to use up -10 points of your disadvantage allotment to do it, it isn't particularly game breaking compared to Acute Hearing 4 plus literally any other -10 point disadvantage. Similarly, if a player told me he wanted to take Basic Move +1 [5]; Combat Reflexes [15]; Perk (+1 to Basic Speed for the sole purpose of determining order in combat) [1]; and Basic Speed -1.00 [-20], my main worry would be that the player didn't understand the concept of the disadvantage limit.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name.
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