Quote:
Originally Posted by Wazowski
It is being quite difficult, because he is discussing that he might take the advantage, and then take an anti-talent, which would make the advantage free, and still allow him to keep the +2 bonus on several skills from Flexibility.
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This is explicitly against the rules in GURPS.
Have your player read "Negated Disadvantages" on
GURPS Basic 120.
Then tell them to stop being such a power-gaming munchkin.