Quote:
Originally Posted by CarrionPeacock
The best solution would be to hand the noble character more points, but doing so in anything but a tight-knit group would draw complaint from others.
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If that's really a problem, and a player still desires to roleplay a knight, the GM can always come up with reasons why the knight is in disgrace. Which also means short on cash. Maybe an usurper took his family's land. Maybe his liegelord is convinced he's a traitor and has disowned him. Maybe he sold the warhorse so as to pay the ransom for his brother. All of these character backstories come with handy Disadvantages, too; and what's more important, they may do away with several costly Advantages. High levels of Wealth, LEP, Patron and whatnot (N.B.: not so sure that a liegelord or your noble family always were a Patron).
And what if, even after writing off the warhorse, he can't afford a fine pointy broadsword with the Wealth level the player is willing to invest points in? No problem, GURPS has a solution: Signature Gear. The impoverished, unlucky knight can't buy a
new fine pointy broadsword - but he still owns his father's, the symbol of his heritage, the sword with which he trained since he was able to lift it, and that he'll never sell (it would be nice to spend 1 CP in Equipment Bond for that sword, too!).