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Old 07-19-2022, 01:15 PM   #763
TGLS
 
Join Date: Jan 2014
Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
Yeah, you get in. what are you looking for now?
Well I dunno how quiet I can be but I'm pretty sure they'll ring that bell if they hear anything that sounds like breaking ice. So I might as well take advantage of the situation to get the drop on them and tie them up.

Stealth to sneak up behind them, Judo to grab with two arms and one deceptive level (I dunno if it's relevant, it's a surprise attack).

Quote:
[449] 22-07-19 19:59:23 BST
Stealth (+3 from Chameleon)
3d6 <= 16
1 + 5 + 1 = 7 ... success
[450] 22-07-19 20:07:18 BST
Judo
3d6 <= 15
1: 1 + 6 + 2 = 9 ... success
2: 5 + 4 + 4 = 13 ... success
After that, it's a matter of taking them down:
Quote:
[451] 22-07-19 20:08:53 BST
Takedown Quick Contests
-3d6 +21
1: - 5 - 4 - 2 + 21 = 10
2: - 1 - 1 - 1 + 21 = 18
And pinning them:
Quote:
[452] 22-07-19 20:10:57 BST
Pin Contests
-3d6 +21
1: - 2 - 6 - 4 + 21 = 9
2: - 3 - 2 - 1 + 21 = 15
Well I suppose these should be success rolls but I think this will end up wrapping up in a few seconds unless these orcs (?) are freakishly strong (I suppose it doesn't matter if it's a general or specific case).

Then I'll tie them up before I start breaking the ice on those two blocks of ice that may or may not have a statue in them. I only want to bust through enough to check if there's a statue in there.
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