Re: Ideas for a New long-term Campaign
Stepping out of the discussion for a bit, I suspect there isn't much more to be gained arguing over whether or not these prodigies-turned-Big-Boss characters are realistic - OP has made the case that they're perfectly fine (regardless of how much we may disagree with such a conclusion), and at this point I feel we've given ample warning about the threat to Sense of Disbelief and Player Agency these types of characters represent. No more sense beating on a dead horse.
Anything else about the setting you'd like to discuss, Cheeseball?
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