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Old 11-08-2020, 11:13 AM   #7
Fred Brackin
 
Join Date: Aug 2007
Default Re: Gurps Spells to cause unpredictable munitions.

Quote:
Originally Posted by Tessen View Post
So the scenario is that the PC's have just stumbled on a large hidden cache of weapons , explosives , ammo and equipment. They have no explosives to blow the stuff up and they're running out of time.
So they cast Create Fire or even better cast Essential Fire and unless a talented enemy mage is right there nobody can stop the armory's destruction before it's too late.

Subtle sabotage like using Shape Metal to subtly warp gun barrels or Earth to Air on firing pins would have to be done on a weapon-by-weapon basis and is incompatible with the "running out of time" remark.

It may have been in Grimoire for 3e rather than Magic for 4e but there was a little talk about casting Curse on machines you wanted to malfunction. There are Spells specific to that purpsoe but you'd have to put delay on them and agin you don't have time (and probably don't have the energy) for that.

So you go for the Essential Fire. They don't actually award bonus pts for subtlety in war.
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