Thread: Landings
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Old 11-14-2020, 02:26 PM   #9
Kale
 
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Join Date: Aug 2005
Location: Cowtown, Canada
Default Re: Landings

Quote:
Originally Posted by malloyd View Post
Another issue for a setting like Traveller, where you are likely to be hitting multiple worlds, is that building a ship that can land and be loaded and unloaded reasonably easily on both land *and* water has got to be harder and involve more compromises than building one that does one or the other well. Especially given that not all the worlds you are going to go to will have a lot of, or consistent kinds of, infrastructure.
Contragrav tech takes a lot of the work out of this. A ship should just need a relatively clear space to land or a landing strip. Contragrav would help the ship make a slower approach and aerodynamics (and stall speed) would matter less.
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