Thread: Landings
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Old 11-14-2020, 12:16 PM   #8
malloyd
 
Join Date: Jun 2006
Default Re: Landings

Another issue for a setting like Traveller, where you are likely to be hitting multiple worlds, is that building a ship that can land and be loaded and unloaded reasonably easily on both land *and* water has got to be harder and involve more compromises than building one that does one or the other well. Especially given that not all the worlds you are going to go to will have a lot of, or consistent kinds of, infrastructure.

Given that the worlds are almost all human, and humans need a hard surface to walk around on, you can pretty well guarantee that your destination has a "land" surface around where the people are, and that they have the ability to move around anything you'd be delivering on land - they must be able to shift it to the point of final installation after all, right outside the cargo hatch of the delivery ship presumably isn't where they want to permanently install it - if you are going to have to pick one, you want the dry field capability.
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