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Old 03-03-2016, 02:41 PM   #9
lvalero
 
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Join Date: Jan 2015
Location: Madrid, Spain
Default Re: GURPS After the End 1: Wastelanders

I have looked through the index and it seems promising. I wonder if there are some rules / advantages / disadvantages / powers I could cannibalize for my Dungeon Fantasy game.

Maybe "Radiation" could be considered a form of "Chaos magic" and Mutations as "Chaotic blessings"?

After all, a wastelander survivor needs to use existing tools in original ways!
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