Re: GURPS After the End 1: Wastelanders
I have looked through the index and it seems promising. I wonder if there are some rules / advantages / disadvantages / powers I could cannibalize for my Dungeon Fantasy game.
Maybe "Radiation" could be considered a form of "Chaos magic" and Mutations as "Chaotic blessings"?
After all, a wastelander survivor needs to use existing tools in original ways!
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"Imagination is more important than knowledge" Albert Einstein
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