Re: Show me the magic!
Just a few little ideas, all based on a common concept requiring a missile spell (Magic Fist, Fireball, Lightning, or Wizard Wrath) and the Blast spell as prerequisites, yielding a group of missile spells with area effects.
The melded results would be...
IQ 13
Magic Blast (M) Requires Magic Fist and Blast as prerequisites. With this spell you combine the two spells generating 1D6-2 per ST in the central hex and half damage for the surrounding hexes. Cost to cast is 2 ST plus the 1 to 3 ST for the missile spell damage.
IQ 15
Fire Blast (M) Requires Fireball and Blast as prerequisites. With this spell, you combine the two spells generating 1D6-1 per ST used for damage in the central hex and half damage for the surrounding hexes. Cost to cast is 2 ST plus 1 to 3 ST for the missile spell damage.
IQ 17
Lightning Blast (M) Requires Lightning and Blast as prerequisites. With this spell, you combine the two spells generating 1D6 per ST damage in the central hex and half damage for the surrounding hexes. Cost to cast is 2 ST plus the 1 to 3 ST for the missile spell damage.
IQ 19
Wizard Blast (M) Requires Wizard's Wrath and Blast as prerequisites. With this spell, you combine the two spells generating 1D6+1 per ST damage in the central hex and half damage in the surrounding hexes. Cost to cast is 2 ST plus the 1 to 3 ST for the missile spell damage.
Just a thought, as TFT has very few spells capable of affecting a number of foes and very few capable of inflicting damage on more than one enemy in a turn.
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