Re: Show me the magic!
IQ 11: Possess Animal(T)
Works on any living figure of IQ 2 or higher, but the saving throw to resist the spell (if the target wants to) is only 2/IQ. The caster can perceive through the target's senses and speak telepathically to the target, but not read the target's mind. May be combined with the Mimic and Ventriloquist talents in an attempt to mislead the target as to who and where the speaker is. Costs one fatigue per minute.
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