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Old 02-10-2021, 09:36 AM   #25
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Gargoyle hunting

Quote:
Originally Posted by hcobb View Post
Note that he is using the Light Crossbow sniper with Missile Weapons III to qualify for "Fires every other turn, or every turn if adjDX = 14+" at ITL 109.

It's one of the odd breakpoints in Legacy edition like Fencer where the advanced combat talents were made cheaper, easier and more effective.

Light Crossbow sniper vs gargoyle worked example:

Flying target is -4 to be hit minus another point per 10 feet (ITL 104)
So 32 hexes straight up is adjDX 14 -4 (flying) -12 (height) -4 (distance with ITL 125 adjustment for Missile Weapons) = adjDX -6 (hope for an automatic hit at best)

Second turn the gargoyle is 16 hexes above the sniper so adjDX is 14 -4 (flying) -6 (height) -3 (distance) = adjDX 1 (hope for an automatic hit at best)

Third turn the gargoyle lands on the sniper and hence they are in HTH so no third crossbow shot.
Let's talk about that third turn, since it's something I've been thinking about.

In grounded combat, an unengaged figure must first move adjacent and then initiate HTH. If he becomes engaged at this point, he can't enter HTH until the action phase.

I'd think that the gargoyle has to become engaged prior to initiating HTH. That gives the crossbowman one shot at DX 14. If he has allies adjacent, then they can strike as well. (Striking prior to HTH is important, since I've houseruled that the +4DX for prone figures does not count when striking into a hex with an ally in HTH.)

I'm uncertain on all this, so let me know if there's a rule that a flying figure dropping on an enemy can go directly into HTH in the movement phase. My gut says not.
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