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Old 12-14-2010, 03:21 PM   #44
pjason
 
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Join Date: Mar 2005
Location: Tucson AZ
Default Re: [Magic] 1001 Standard Magic Items

EDIT: Updated Price in all cases to be Standard ($1 per energy point to 60 -- $33 per energy point past that;) / DF pricing ($1 per energy point to 100 -- $20 per energy point past that). Also, corrected errors.

Item Name: Essential Water Skin
Description: A one-gallon water skin which changes any water put into it into Essential Water (up to 1 gallon at a time).
Materials Cost: $10 (cost of water skin)
Enchantments: Essential Water - 800 mana + Power 3 - 2000 mana.
Notes: -
Price: $92,410 / $56,010

Item Name: Pseudo-Gills
Description: An apparatus that fits over the wearer’s mouth and allows him to breathe under water for as they wear the item.
Materials Cost: $0
Enchantments: Breathe Water - 400 mana + Power 4 - 4000 mana
Notes: -
Price: $145,200 / $88,000

Item Name: Rod of Flame Jet
Description: This jewel and gold encrusted one foot rod (3 lbs) fires a 1-meter long jet of flame out of the end at no cost to the user. The flame may be activated as a zero action by speaking the password written on the item, and wielded to do 1d damage with the Innate Attack (Jet) skill.
Materials Cost: $500 gold + $200 ruby
Enchantments: Flame Jet - 800 mana + Power 1 - 500 mana + Password (written) - 200 mana.
Notes: Handy as a very low quality light saber, or just for lighting the camp fire.
Price: $50,200 / $30,700

Item Name: Boots of Water Walking
Description: These boots allow a wearer to walk on water as though it was land. This effect lasts for as long as the boots are worn.
Materials Cost: $80 boots
Enchantments: Walk on Water - 500 mana + Power 3 - 2000 mana + Adjustable Clothing (10%, size *1/2) - 25 mana.
Notes: -
Price: $82,605 / $50,105

Item Name: Fire Dragon Armor
Description: This armor (Leather Armor, DR 7 to all but neck, 19.5 lbs) is enchanted to burst into flames without harming the wearer. The wearer acts as though under a basic Resist Fire spell, and the subject’s melee attacks do an additional point of damage. Anyone attacking the subject will trigger a 1d Flame Jet that hits back along the weapon automatically hitting the attacker’s hand (at 1 yard or less). Grappling causes 3d burning damage. Activating the item costs 3 mana, and the armor stays activated indefinitely. This armor is usable only by a mage.
Materials Cost: $340 Leather Armor (Dragonhide, +4 DR, 2* weight +59 CF)
Enchantments: Fortify, +1 - 50 mana + Lighten -25% - 100 mana + Flaming Armor - 1000 mana + Power 3 - 2000 mana + Link - 200 mana + Adjustable Clothing (25% * 2, material *2) - 200 mana.
Notes: Only mages can activate this item as it requires an initial energy to activate, even though it can stay active indefinitely.
Price: $109,290 / $68,490

Item Name: Minor Glove of Flame
Description: This is a red leather glove that can be activated as a free action by any wearer by speaking a password written on it. This ignites the glove and gives the wielder +1d flame damage on their next hand to hand attack with that fist.
Materials Cost: $15 leather glove
Enchantments: Burning Touch - 300 mana + Power 1 - 500 mana + Speed 1 - 500 + Password (written) - 200 mana + Adjustable Clothing (10%, size *1/2) 1 25 mana.
Notes: -
Price: $49,540 / $30,040

Item Name: Major Stone of Purify Air
Description: Made to purify air in a 3 yard diameter submarine, this crystal is set in the center of a ship and purifies the air around it in a 3 yard area constantly.
Materials Cost: $0 (cost of submarine)
Enchantments: Purify Air - 50 mana + Power 3 - 2000 mana.
Notes: -
Price: $66,050 / $40,050

Item Name: Blacksmith’s Friend
Description: This is a metal box with five sides and one cubic yard of space within it (weighs 20 lbs). Any item placed inside the open end of the box has its temperature increased by 20 degrees per minute up to a maximum of 2800 degrees.
Materials Cost: $300 Ruby + $400 Fine Quality Iron Box
Enchantments: Heat (1 cubic yard, 20 degrees per minute) - 400 mana + Power 2 - 1000 mana.
Notes: -
Price: $46,900 / $28,700

Item Name: Deep Freeze
Description: This is a metal box with five sides and one cubic yard of space within it (weighs 20 lbs). Any item placed inside the open end of the box has its temperature reduced by 20 degrees per minute down to absolute zero if left in long enough.
Materials Cost: $300 Ruby + $300 Sapphire + $400 Fine Quality Iron Box
Enchantments: Cold (1 cubic yard, 20 degrees per minute) - 400 mana + Power 2 - 1000 mana.
Notes: -
Price: $47,200 / $29,000

Item Name: Cursed Ring of Suffocation
Description: This ornate ring with an affixed onyx as its center piece is a deadly device that tries to kill its wearer in his sleep. One hour after the wearer enters a sleeping state (Link) the ring casts a 1 hex Devitalize Air spell and then uses its Shape Air spell to keep the devitalized air around the victim. The victim must roll HT to wake up and take off the ring, or die in his sleep.
Materials Cost: $200 Onyx
Enchantments: Shape Air - 200 mana + Power 1 (for Shape Air) - 500 mana + Devitalize Air (1 area) - 300 + Power 2 (for Devitalize Air) - 1000 + Link - 200 mana + Adjustable Clothing (25% *2, size *1/4) - 25 mana.
Notes: I don't do many cursed items, as usually they are a bit of a waste of time for my players who are uber-paranoid. This one is cute however.
Price: $72,825 / $44,225

Item Name: Boots of Air Walking
Description: Anyone wearing these boots is granted the Walk on Air advantage. If the subject falls for any reason the spell is automatically recast for him the next second, and he only takes 1d damage.
Materials Cost: $1000 magical components + $80 boots
Enchantments: Walk on Air - 500 mana + Power 3 - 2000 mana + Adjustable Clothing (10%, size *1/2) - 25 mana.
Notes: -
Price: $83,605 / $51,105

Item Name: Snow Boots
Description: While wearing these cold weather leather boots the wearer is able to to cross ice or snow as though it was normal ground. The effect lasts as long as the subject wears the boots.
Materials Cost: $80 boots
Enchantments: Snow Shoes - 350 mana + Power 2 - 1000 mana + Adjustable Clothing (10%, size *1/2) - 25 mana.
Notes: -
Price: $44,655 / $27,105

Item Name: Mug of Wine
Description: When this 1 quart pewter mug (1 lb) is filled with grape juice, it casts Distill on its contents once changing it into fortified wine. If wine of any type is pored into the mug, Distill will be cast on that changing it into Brandy. Only half of its contents remain when casting is complete after 10 seconds. It has no effect on any other substance.
Materials Cost: $10 pewter mug
Enchantments: Distill (special item) - 400 mana + Power 1 - 2000 mana + Link - 200.
Notes: -
Price: $85810 / $52,010

Item Name: Burning Staff
Description: This Mage's Staff generates a 1d+2 burning aura that effects anything touching it incliuding those hit by it. If the password is not spoken first it also effects the wielder every second it is held.
Materials Cost: $400 ruby + $70 Quarterstaff (Balanced, +4 CF, Fine, +2 CF)
Enchantments: Staff - 30 mana + Burning Touch - 300 mana + Power 1 - 500 mana + Password - 400 mana + Flame Weapon - 750 mana.
Notes: I believe I have everything I need for this to work. Let me know if I'm getting too much utility out of the Password spell.
Price: $64850 / $39,500

Item Name: Boots of Swimming
Description: When activated by spending 3 mana these boots, made of fish skin, allow the wearer to move through water at normal move. This does not provide for the wearer's breathing needs. The effect lasts as long as the subject wears the boots. As there is a mana cost to activate this item, it is usable only by a mage.
Materials Cost: $80 boots
Enchantments: Swim - 1000 mana + Power 3 - 2000 mana + Adjustable Clothing (10%, size *1/2) - 25 mana.
Notes: More boots... because... um.. boots are cool?
Price: $99,105 / $60,105

Last edited by pjason; 12-18-2010 at 04:43 PM.
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