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Originally Posted by Kelly Pedersen
Hmm. I don't know how much you want to get into mental abilities for the various elements, but in case you do, here's some suggestions.
Water: With knowledge, understanding, and compassion all listed as associations, Empathy definitely sounds like a good fit here. Full-blown Mind Reading or Mind Probe might also work. For combat abilities, consider Enhanced Defenses (that is, a package of Enhanced Block, Dodge, and Parry), limited with "only against someone you have made a successful Empathy roll against".
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"Compassion" could also encompass healing ("Healing Hands", Chi -10%, Extra Time, Immediate Preparation Required, maybe even requering herbs, incense, and so on - up to you)
"Knowledge" could be the bases for seeing the past/future or having premonitions (sorry, I forgot the names of the advantages in english... Claryvoiance? Something like it)
"Understanding" would definetly be Empathy, perhaps even as a prehequisite for the entire power.
You could also have evil ninjas using forbidden "Dark Techniques" that cause HP or FP damage using Leech (yes, it is "Bloodsuck" ability).
Spitting poison in the eyes is also an option (but probably for disohorable evil ninjas too)
Quote:
Originally Posted by Kelly Pedersen
Air: For the "playfulness" association you have, you could use Rapier Wit - literally weaponized jokes! For an even more potent power, you could use Confusion (a version of Terror with slightly tweaked effects, from Powers) for even more extreme effects of super-wit.
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Good. Use the +100% Cosmic Enhancement to turn that in Words of Power to be able to affect ANYONE, and to make it into an ability that aint just comical. Add Chi -10%, Costs ER (Chi) (or as I said above, Chi Only), and this becomes a Kiai that stuns the foes (you can just scream "Ya!", but you can also say "Not in the face!" if you'd prefer)
Consider Extra Attacks, Alterade Time Sense, Afflictions to cause suffocation, Innate Attacks that deal with "Sound Waves" - give it a big "thunder". Enhanced Move, maybe even flight.
Discriminatory Smell too
Quote:
Originally Posted by Kelly Pedersen
Fire: The "passion" and "strength" associations here make me think of Charisma. Put Cosmic, "applies universally", +50% on it to make it apply to literally everything that can see or hear the person. And Awe, another Terror variant from Powers, is worth looking at here.
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Emocional Control is good too. I need to check, but that's a limitation for Mind Control if memory serves. You can also consider giving increase ST with the modifiers Chi -10%, Requires ER (Chi) only, -10%/lvl, and others. That makes the additional ST not be just the normal strenght of the char, but a power that buffs his physical might - that could also apply for DX with Air, HT for Earth, and perhaps even IQ for water. But, I would advice you to discriminate secondary characteristics - for example, instead of basing the Water ability "Focused Mind" with +IQ, 20 pts +modifiers, which would also increase Per and Will, make that be 3 separate powers. "Contemplative Mind" for base cost 10 to increase ONLY IQ, "Shaped Senses" to increase Per. And, maybe an ability to give a temporary increase to Will would be more appropriated for Earth powers. Likewise, instead base cost of 20 for DX, make it 15, and another ability to increase speed. And for ST, split into Lifting ST, Striking ST and HP (but I would put HP increase for Earth instead)
Quote:
Originally Posted by Kelly Pedersen
Earth: The "order" association makes me think of the Visualization advantage. It encapsulates the "perfect planner" sort of character well. Put several levels of Reduced Time on it so that it only takes a second or two, rather than a minute, to use, and it becomes useful in combat.
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7 levels of Reduced Time, +140%, to make it instant. Add Chi -10%, ER (Chi) only -10%/lvl, and now you have an ability that allows you to roll IQ each turn that you spend the required Chi, and to gain 1/3 its margin of success on a single action per use. Pretty neat. My suggestions - use it with a skill instead of Chi, but make just ONE roll for the entire combat - let the player spend extra Chi as extra effort if he didnt like the result ABOVE the normal costs.
However, that ability is more fitting for water powers "of the mind".
"Order" powers of Earth could be Neutralize.