View Single Post
Old 04-22-2021, 10:55 AM   #3
maximara
On Notice
 
maximara's Avatar
 
Join Date: Aug 2004
Location: Sumter, SC
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Quote:
Originally Posted by hal View Post
I can find no particular reason that the so called "Errata" even makes sense.
I think it was to address the weird way Clerical Magic worked in Classic before Religion came out in 1994:

"A simple clerical advantage is to allow non-mage clerics to use spells of one (or a few) colleges as though they were mages. So, even in normal and low-mana areas, a cleric of (for instance) a healing-oriented power can cast Healing spells. Any cleric with magical abilities can also learn Recover ST. Appropriate cost is 10 points for one college, 12 for two, 15 for three. Spells of other colleges can be learned, and used as prerequisites, but not cast except in high-mana areas." Classic: Magic 2e p 95

Of course if you sit down with it you realize that this mechanic still had problems as it limited Clerics to spells that didn't require magery to learn (like Major Healing and Cure Disease) effectively crippling them.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links. Please, provide more then just a title and a page number.
maximara is offline   Reply With Quote