Quote:
Originally Posted by Rolando
I also think a key feature is that you don't need all the 500+ pages of GURPS, just the basic 3 types of rolls and the will to have some awesome time.
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+1
Moreover I would recommend one very important point for the GM, from chapter 10 in BS, the 'Task Difficulty'. I think it's really great to see that improvisation in GURPS is really doable, not a hard task ;) This also shows, once again, that you do not have to read or use all rules and can still come up with a practical solution, in special situations, as the GM.