Quote:
Originally Posted by Daigoro
Won't he need some Electronics (Cybernetics) and maybe Armoury skills, for the weapons and other tech he's implanting?
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According to
Ultra Tech, p. 208, Mechanic (Robotics) is used to repair cybernetics; Electronics Operation (Medical) or Diagnosis to detect concealed cyber-parts; and Surgery for implanting cyberwear.
I can't find another Electronics Operation specialization that would apply. I suppose Armoury would only apply if the template also
makes weapons to be implanted; Engineer (Robotics) if the template is
designing/inventing new cyberwear. Both of these are not appropriate to the base template, I feel.
Someone mentioned Pharmacy. I'm fine with that, but I guess I don't fully understand why. Pharmacy (Synthetic) is "The skill of preparing drugs under 'laboratory' conditions. To
prescribe drugs, use Physician skill." I just don't see my Splicer template being able to
make drugs, just know what they are and prescribe/use them. Does that seem right?