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Old 05-19-2013, 03:39 PM   #10
Seamonster
 
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Join Date: Feb 2006
Location: Chicago, IL
Default Re: Cyberpunk-style "Splicer" template

Quote:
Originally Posted by Daigoro View Post
Won't he need some Electronics (Cybernetics) and maybe Armoury skills, for the weapons and other tech he's implanting?
According to Ultra Tech, p. 208, Mechanic (Robotics) is used to repair cybernetics; Electronics Operation (Medical) or Diagnosis to detect concealed cyber-parts; and Surgery for implanting cyberwear.

I can't find another Electronics Operation specialization that would apply. I suppose Armoury would only apply if the template also makes weapons to be implanted; Engineer (Robotics) if the template is designing/inventing new cyberwear. Both of these are not appropriate to the base template, I feel.

Someone mentioned Pharmacy. I'm fine with that, but I guess I don't fully understand why. Pharmacy (Synthetic) is "The skill of preparing drugs under 'laboratory' conditions. To prescribe drugs, use Physician skill." I just don't see my Splicer template being able to make drugs, just know what they are and prescribe/use them. Does that seem right?
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Last edited by Seamonster; 05-19-2013 at 03:45 PM.
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