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Old 11-24-2022, 12:51 PM   #1
Kaslak
 
Join Date: Oct 2022
Default [The Last Gasp] Acceleration based AP cost and Enhanced Move 2

Hi,

I am currently looking at the movement costs in The Last Gasp. I am aware of the Gaming Ballistic article and considering to use that variant. However, while I like the additional cost to maintain movement, and the free anti-step deceleration, I am not sure if it goes too much on the "Ferret on Crack" side of the game type spectrum.

If I understand correctly the rules for the simplified acceleration based cost (with no Move/limit, and 1 AP / (20% move) cost):

- There is no minimum free acceleration. That means that moving from 0 to max Move in 5 seconds or 1 second has the same total cost.

- A HT 10 creature (let's say an animal) with Enhanced Move 2 cannot reach its maximum velocity without spending FP, regardless on how much time it takes to accelerate, unless it has AP related advantages or higher HT.

Am I understanding correctly?

What is your experience using the three different proposed movement AP cost systems (Movement based, acceleration based and Gaming Ballistic article)?
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