Quote:
For poor roleplaying, ignoring or violating the stated personality or objectives of the character: -1 to -5 points.
For metagaming and/or ruleslawyering: -1 to -5 points to all points otherwise gained.
For partial failure, or significant setbacks in a multi-session adventure due to PCs making bad decisions (bad die rolls dont count!): -1 or -3 points.
For disastrous failure of the mission: -4 or -5 points.
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For the first they simply wouldn't receive the reward for good role-playing.
A warning is usually sufficient in my experience, unless you have some particularly obnoxious players.
As for the last two there are a number of reasons these outcomes could happen besides dice rolls. It might be salvageable it might not. But as long as they didn't set out to nerf your game why punish them?