Re: Personally crafted magic disciplines
What I'm thinking of is a system where the basics of magic come easy but beyond a certain point you have to undergo some sort of initiation or transformation to progress and that has to be crafted and personal.
And it occurs to me that such stories of personal transformation are not what the average gamer wants to play through. Hmmm.
I don't want it to be mere fluff and chrome but I don't want it to be overly complex and metaphysical.
Hmm. I had best re-read Magical Styles though.
(And to think I posted in ROLEPLAYING IN GENERAL because I didn't want it to be all about GURPS.)
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Michael Cule,
Genius for Hire,
Gaming Dinosaur Second Class
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